//==============================================================================
// siege tower_anim.txt
//==============================================================================

//==============================================================================
anim Idle
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
				ReplaceTexture Siege E Tower/Siege n Tower
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Siege E Tower_walkA
					tag SpecificSoundSet 0.00 false Roll checkVisible 
				ReplaceTexture Siege E Tower/Siege n Tower
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.00 true
					tag FootstepLeft 0.2 true   
					tag FootstepRight 0.2 true
					tag FootstepLeft 0.4 true   
					tag FootstepRight 0.4 true
					tag FootstepLeft 0.6 true   
					tag FootstepRight 0.6 true
					tag FootstepLeft 0.8 true   
					tag FootstepRight 0.8 true   
				}
			}
		}	
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual Siege E Tower_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.39 false Arrow checkVisible 
//-- end auto generated section
					Length 1.0
				ReplaceTexture Siege E Tower/Siege n Tower
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{
		setSelector
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Siege E Tower/Siege n Tower
					Length 4
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		{
			set hotspot
			{
				version
				{
					Visual Siege E Tower_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false SiegeTowerDeath checkVisible 
               tag SpecificSoundSet 0.48 false HeavyFall checkVisible 
//-- end auto generated section
				replaceTexture Siege E Tower/Siege n Tower
				}
			}
		}
   }
}